Devlog #7 โ€” Forge & Equipment System, Campaign Expansion to 3 Worlds x 20 Levels, New Bosses


Hey everyone! This is a big one — lots of new systems and content across 

the board.

**๐Ÿ”จ Forge & Equipment System**

A full equipment upgrade system is now in, backed by SaveManagerForgeRuntime 

with dedicated Meta Progression tests. Equipment upgrade mechanics got 

balance validation, and reward pools were added across multiple levels so 

gear actually drops where it should. Bomb part drop chances were also tuned 

for both regular enemies and bosses.

**โ„๏ธ๐Ÿš€ Campaign Expansion — 3 Worlds, 20 Levels Each**

The campaign structure is filling out across all three worlds:

- New Frost levels added with fresh objectives and enemy placements

- Space/Void world expanded with more levels, introducing the Void Relay boss

- Glacier Warden boss and its associated levels added to the Frost campaign

- New mini-bosses added across several levels with sleep parameters and 

  phase-change haptic feedback

- Boss summon caps implemented to keep encounters fair

- Additional campaign levels added with expanded campaign tests

- Level names and display keys refactored across JSON and localization files

**๐ŸŒ€ Portal & Exit Key Validation**

New portal functionality lets levels connect in new ways, paired with 

proper exit key validation logic.

**๐ŸŒ Localization Overhaul**

A major pass on text localization:

- UI text refactored across screens and popups for consistency

- Localized status messages added for objectives and boss states, 

  across multiple languages

- Language picker screen added, with dedicated localization tests

- Localization support extended to more popups and UI elements

- Vietnamese localization removed (with related tests/docs updated) 

  in favor of consolidating supported languages

**๐ŸŽจ New Assets & Tests**

- Random Arena Theme tests added

- Energy Shard texture imported

- Hazard Ward ability mechanics and related assets refactored

**๐Ÿ”ง Under the Hood**

- Debug print statements removed from drag/gesture handling in 

  BaseScrollablePanel and TouchScrollGuard

- TouchScrollGuard now prevents scrolling while option buttons are active, 

  with new tests covering the behavior

- Movie writer settings improved for better video/audio recording quality

- Export paths and versioning updated for the new release

This update touches nearly every system in the game — equipment, campaign 

content, bosses, and localization all got real attention. Let us know what 

you think!

Files

BlastFuse1.0.5.zip 52 MB
Jul 05, 2026

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