Devlog #7 โ Forge & Equipment System, Campaign Expansion to 3 Worlds x 20 Levels, New Bosses
Hey everyone! This is a big one — lots of new systems and content across
the board.
**๐จ Forge & Equipment System**
A full equipment upgrade system is now in, backed by SaveManagerForgeRuntime
with dedicated Meta Progression tests. Equipment upgrade mechanics got
balance validation, and reward pools were added across multiple levels so
gear actually drops where it should. Bomb part drop chances were also tuned
for both regular enemies and bosses.
**โ๏ธ๐ Campaign Expansion — 3 Worlds, 20 Levels Each**
The campaign structure is filling out across all three worlds:
- New Frost levels added with fresh objectives and enemy placements
- Space/Void world expanded with more levels, introducing the Void Relay boss
- Glacier Warden boss and its associated levels added to the Frost campaign
- New mini-bosses added across several levels with sleep parameters and
phase-change haptic feedback
- Boss summon caps implemented to keep encounters fair
- Additional campaign levels added with expanded campaign tests
- Level names and display keys refactored across JSON and localization files
**๐ Portal & Exit Key Validation**
New portal functionality lets levels connect in new ways, paired with
proper exit key validation logic.
**๐ Localization Overhaul**
A major pass on text localization:
- UI text refactored across screens and popups for consistency
- Localized status messages added for objectives and boss states,
across multiple languages
- Language picker screen added, with dedicated localization tests
- Localization support extended to more popups and UI elements
- Vietnamese localization removed (with related tests/docs updated)
in favor of consolidating supported languages
**๐จ New Assets & Tests**
- Random Arena Theme tests added
- Energy Shard texture imported
- Hazard Ward ability mechanics and related assets refactored
**๐ง Under the Hood**
- Debug print statements removed from drag/gesture handling in
BaseScrollablePanel and TouchScrollGuard
- TouchScrollGuard now prevents scrolling while option buttons are active,
with new tests covering the behavior
- Movie writer settings improved for better video/audio recording quality
- Export paths and versioning updated for the new release
This update touches nearly every system in the game — equipment, campaign
content, bosses, and localization all got real attention. Let us know what
you think!
Files
Get BlastFuse: Bomb Arena
BlastFuse: Bomb Arena
A fast offline arcade bomber arena with upgrades, bosses, and explosive grid combat.
| Status | Released |
| Author | DTA Craft |
| Genre | Action |
| Tags | blastfuse, bomb-arena, bomber, dta-craft, Explosions, Fantasy, grid-based, offline, Singleplayer, Top-Down |
More posts
- Devlog #6 โ World Select, New Bosses & Two New Worlds (Early Preview)Jul 01, 2026
- Devlog #5 โ Consumable Shield, New Bomb Types, Boss Sleep & 2 New LevelsJun 29, 2026
- Devlog #4โ Boss Phase System, New Stages & Hazard ReworkJun 28, 2026
- Devlog #3 โ New BGM, Magnet Pickup vfx, Hit-Stop & Player ReviveJun 26, 2026
- Devlog #2 โ Ember Sprite, Daily Mission Overhaul & FixesJun 24, 2026
- Big Arena Update: New Power-Ups, Chaos Mode, and Halloween Wisp SoulsJun 23, 2026
- BlastFuse: Bomb Arena โ First Public Build UpdateJun 22, 2026
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