Devlog #6 โ€” World Select, New Bosses & Two New Worlds (Early Preview)


Hey everyone! A major content and systems update this time:

**๐ŸŒ World Select Screen**

Players can now choose which world to enter from a dedicated World Select 

screen. Foundation for the multi-world progression system.

**๐Ÿ‘‘ New Boss Enemies & Phase Mechanics**

New boss types are in, each with multi-phase behavior. Encounters escalate 

as you chip away at them — don't expect a straight fight.

**โ„๏ธ๐Ÿš€ Frost & Space Worlds — First Look**

Two brand new worlds are now accessible: Frost and Space. Each has an 

early demo level to try out — more content is coming as development 

continues. Consider this a taste of what's ahead.

**๐Ÿ”” Version Check & Update Notifications**

The game now checks for new versions on launch and shows a UI popup when 

an update is available. No more missing patches.

**๐Ÿ›’ Daily Shop Improvements**

Tiered pricing is in — items get more expensive as you buy more each day. 

Daily purchase limits are also smarter and more consistent.

**๐ŸŽฏ Skill Point Grants**

Levels now reward skill points on completion, feeding into player progression.

**๐Ÿ”ง Under the Hood**

- Pickup drop handling refactored to use objective-based drops

- Background tile visibility logic improved

- Asset check function added for tile validation

- Consumable touch control save fixed

- Water texture import added for space tiles

As always, feedback welcome — drop it in the comments!

Files

BlastFuse1.0.1.zip 49 MB
Jul 01, 2026

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