Devlog #4– Boss Phase System, New Stages & Hazard Rework
### Boss Sleep Mechanic & HUD
The biggest addition this update is the **boss sleep system**. Bosses no longer fight
continuously — between phases they can enter a sleep state with a countdown timer,
giving players a brief window to deal damage before the boss wakes up and transitions
to its next phase.
Alongside this comes a brand-new **Boss HUD Panel**: boss health bar, current phase
label, and sleep state indicator are now displayed directly on the gameplay screen.
### New Levels: The Ember Crucible & Scorched Sanctum
Two new post-challenge stages have been added — **Level 21: The Ember Crucible** and
**Level 22: Scorched Sanctum**. These appear after the boss fight for players looking
for an extra challenge.
### Flame Hazard Rework
Flames are now a real obstacle — they block movement for both the player and enemies.
A dedicated `BoardHazardRuntime` system was introduced to manage all on-board hazards,
making flame damage and status cue logic cleaner and easier to extend going forward.
### Bomb Kick Cooldown & Wall Snap
A cooldown was added to bomb kicking to prevent rapid spam — a small change that makes
a noticeable difference to game feel. Wall snap logic was also tightened so bombs no
longer drift to incorrect positions after being kicked.
### Village Hub Overlay System
The Skill Tree, Store, and Statistics screens now open as **overlays** directly from
the Village Hub instead of navigating to separate scenes. The flow feels much smoother
— players stay inside the hub rather than being pushed out to a different screen.
Files
Get BlastFuse: Bomb Arena
BlastFuse: Bomb Arena
A fast offline arcade bomber arena with upgrades, bosses, and explosive grid combat.
| Status | Released |
| Author | DTA Craft |
| Genre | Action |
| Tags | blastfuse, bomb-arena, bomber, dta-craft, Explosions, Fantasy, grid-based, offline, Singleplayer, Top-Down |
More posts
- Devlog #7 — Forge & Equipment System, Campaign Expansion to 3 Worlds x 20 Leve...Jul 05, 2026
- Devlog #6 — World Select, New Bosses & Two New Worlds (Early Preview)Jul 01, 2026
- Devlog #5 — Consumable Shield, New Bomb Types, Boss Sleep & 2 New LevelsJun 29, 2026
- Devlog #3 — New BGM, Magnet Pickup vfx, Hit-Stop & Player ReviveJun 26, 2026
- Devlog #2 — Ember Sprite, Daily Mission Overhaul & FixesJun 24, 2026
- Big Arena Update: New Power-Ups, Chaos Mode, and Halloween Wisp SoulsJun 23, 2026
- BlastFuse: Bomb Arena — First Public Build UpdateJun 22, 2026
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