Devlog #3 โ New BGM, Magnet Pickup vfx, Hit-Stop & Player Revive

Hey everyone! Big batch of updates this time:
**๐ต New Background Music**
Swapped in a brand new track — Blastfuse Arcade Fantasy. Sets a much better
tone for the action. Old placeholder music is gone.
**๐งฒ Magnet Pickup — Now Actually Magnetic**
The Magnet pickup now triggers real attraction physics — nearby items get
pulled toward the player over time rather than just appearing collected.
Feels a lot more satisfying to use.
**๐ฅ Hit-Stop on Explosions**
Added a HitStopManager that briefly scales game time during blast freeze
effects. That tiny pause on a big explosion goes a long way for game feel.
**โค๏ธ Player Revive**
Players can now come back from defeat under the right conditions.
Second chances are real.
**๐จ Refreshed Tile Art**
Walls, crates, bushes, and the exit gate all got updated sprites. The board
looks noticeably cleaner.
**๐ง Under the Hood**
- Enemy attack logic extracted into its own system (BoardEnemyAttackRuntime)
- Bomb constants consolidated into BoardConstants for cleaner code
- Enemy animations overhauled across 7 actor types
- Bomb prediction smoke tests added
As always, feedback welcome — drop it in the comments!
Files
Get BlastFuse: Bomb Arena
BlastFuse: Bomb Arena
A fast offline arcade bomber arena with upgrades, bosses, and explosive grid combat.
| Status | Released |
| Author | DTA Craft |
| Genre | Action |
| Tags | blastfuse, bomb-arena, bomber, dta-craft, Explosions, Fantasy, grid-based, offline, Singleplayer, Top-Down |
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- Devlog #4โ Boss Phase System, New Stages & Hazard ReworkJun 28, 2026
- Devlog #2 โ Ember Sprite, Daily Mission Overhaul & FixesJun 24, 2026
- Big Arena Update: New Power-Ups, Chaos Mode, and Halloween Wisp SoulsJun 23, 2026
- BlastFuse: Bomb Arena โ First Public Build UpdateJun 22, 2026
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