Devlog #3 โ€” New BGM, Magnet Pickup vfx, Hit-Stop & Player Revive




Hey everyone! Big batch of updates this time:

**๐ŸŽต New Background Music**

Swapped in a brand new track — Blastfuse Arcade Fantasy. Sets a much better 

tone for the action. Old placeholder music is gone.

**๐Ÿงฒ Magnet Pickup — Now Actually Magnetic**

The Magnet pickup now triggers real attraction physics — nearby items get 

pulled toward the player over time rather than just appearing collected. 

Feels a lot more satisfying to use.

**๐Ÿ’ฅ Hit-Stop on Explosions**

Added a HitStopManager that briefly scales game time during blast freeze 

effects. That tiny pause on a big explosion goes a long way for game feel.

**โค๏ธ Player Revive**

Players can now come back from defeat under the right conditions. 

Second chances are real.

**๐ŸŽจ Refreshed Tile Art**

Walls, crates, bushes, and the exit gate all got updated sprites. The board 

looks noticeably cleaner.

**๐Ÿ”ง Under the Hood**

- Enemy attack logic extracted into its own system (BoardEnemyAttackRuntime)

- Bomb constants consolidated into BoardConstants for cleaner code

- Enemy animations overhauled across 7 actor types

- Bomb prediction smoke tests added

As always, feedback welcome — drop it in the comments!

Files

BlastFuse0.9.5.zip 49 MB
Jun 26, 2026

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