Devlog #2 โ Ember Sprite, Daily Mission Overhaul & Fixes
Hey everyone! Here's what landed in the latest build:
**๐ฅ Ember Sprite**
A new hazard type that spawns on the board and lingers. Step into an Ember Sprite zone and you'll feel it — animated flame visuals mark the danger and fade as the effect expires. Enemies and abilities can trigger them, adding a new layer of board control and punishment.

**๐ Daily Mission Overhaul**
Expanded mission types now track chain explosion reactions and active ability
uses alongside enemy defeats. More variety, more ways to earn daily rewards.
**โ๏ธ Adventure Difficulty Options**
Players can now choose difficulty when entering Adventure mode — groundwork
for scaling challenges in future runs.
**๐ง Settings & UI Polish**
- New mute toggle buttons (music / SFX) with proper on/off states
- Improved slider and toggle button visuals
- Cleaned up camera padding settings that were no longer needed
**๐ Bug Reporting Tool**
Added an in-game crash/bug report manager. If something breaks, you can now
submit a report directly without leaving the game.
**๐ฉ Fixes**
- Bomb Frenzy charge indicators now correctly disappear one by one as charges are spent, instead of staying visible until all are gone.
As always, feedback is welcome — drop it in the comments below!
Files
Get BlastFuse: Bomb Arena
BlastFuse: Bomb Arena
A fast offline arcade bomber arena with upgrades, bosses, and explosive grid combat.
| Status | Released |
| Author | DTA Craft |
| Genre | Action |
| Tags | blastfuse, bomb-arena, bomber, dta-craft, Explosions, Fantasy, grid-based, offline, Singleplayer, Top-Down |
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