Devlog #2 โ€” Ember Sprite, Daily Mission Overhaul & Fixes


Hey everyone! Here's what landed in the latest build:

**๐Ÿ”ฅ Ember Sprite**

A new hazard type that spawns on the board and lingers. Step into an Ember Sprite zone and you'll feel it — animated flame visuals mark the danger and fade as the effect expires. Enemies and abilities can trigger them, adding a new layer of board control and punishment.


**๐Ÿ“‹ Daily Mission Overhaul**

Expanded mission types now track chain explosion reactions and active ability
uses alongside enemy defeats. More variety, more ways to earn daily rewards.

**โš”๏ธ Adventure Difficulty Options**

Players can now choose difficulty when entering Adventure mode — groundwork
for scaling challenges in future runs.

**๐Ÿ”ง Settings & UI Polish**

- New mute toggle buttons (music / SFX) with proper on/off states

- Improved slider and toggle button visuals

- Cleaned up camera padding settings that were no longer needed

**๐Ÿ› Bug Reporting Tool**

Added an in-game crash/bug report manager. If something breaks, you can now
submit a report directly without leaving the game.

**๐Ÿ”ฉ Fixes**

- Bomb Frenzy charge indicators now correctly disappear one by one as charges are spent, instead of staying visible until all are gone.

As always, feedback is welcome — drop it in the comments below!

Files

BlastFuse0.9.0.zip 53 MB
Jun 24, 2026

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